

Story Progression and the Population Module is required To change back to human go to the same route except go to remove occult.Nraas>MC>intermediate>add occult (pick a ghost type) Add occult of ghost to a sim with Master Controller.Once at the hospital, the "Deaths \ Push Death Chance" option defines the random chance that the sim will die as a result of their injury.Once the option is active, whenever a death-inducing scenario fires, such as an Arson, or Smash scenario, there is a chance for the target sim to be sent to the hospital as part of the story.Since it is the Personality scenarios that perform the various death inducing actions, the "Death \ Allow Push Death" option is only available when you have one of those optional modules installed, and by default is "False". However, unlike EA's version, there is a reason behind the death, rather than simply "so many sims must die if you have this large a town". StoryProgression has the functionality to push deaths on sims.These are purely random incidents, that normally only occur to the active family since the inactives tend to be reset automatically if they get into trouble. Sims are prone to accidents that can cause their death, such as electrocuting themselves while repairing, or drowning in a pool.
